10/15/18: chug chug chug
Yeah, I've been quiet--I've been drawing and pixelling like a maniac trying to get this thing done! I've also been working hella overtime at the day job, which sadly doesn't leave as much time as I like for game work. It's looking like late October-*handwave* November for the full release at this point.
Still to do:
- Endgame and ending cutscene art and sprite choreography
- Intro area and events
- Final boss, optional boss, and optional dungeon rando art
- Second level of the optional dungeon
- Assorted balance fine-tuning
In the meantime, there's still a demo you can play with! Why not give it a whirl?
Get Hunter Holystone: Ghost in the Matinee
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